Jose Alvarez
UI Artist — Game UI, progression systems, and the character states that carry them
↓ Download CV (PDF)UI Artist working on progression systems, character states and the interfaces that make them readable — XP economies, reward tiers, streaks, fail states, and the visual language that carries all of it. Built ESA (Emotional State Architecture), a four-state machine applied across a fintech app, a developer tool, and a physical object with its own diegetic interface. Background in visual systems and motion design; also ship what I design. Open to roles and contracts in game UI, UI art and interactive systems.
Skills
Game UI
Systems & Progression
UI Art & Craft
Tools
Work Experience
Visual & Motion Designer
2020 — 2024Serudda · Digital Content Platform →
- Built a Figma component library with reusable elements, variants, and auto-layout workflows for a multi-year content catalog.
- Defined the visual language: typography, color system, layout grids, and illustration style — applied consistently across all content formats.
- Designed motion graphics and micro-interactions in After Effects for thumbnails, intros, and branded assets.
- Iterated on layout and visual hierarchy based on engagement data to improve audience retention.
Product Projects
UI Artist & Builder
2026Cuak · Emotional Fintech · View Case Study →
- Designed a reactive fintech character system that translates invisible credit health into four clear emotional states — replacing financial anxiety with actionable clarity.
- Defined the behavioral core: real-time character reactions to spending decisions, a credit-level progression system (Apprentice → Master), and advisory moments before risky purchases.
- Designed for anxiety-prone users who avoid raw numbers — externalizing financial state into a character instead of charts and scores.
- Validated the concept in prototype testing: 5/5 testers reported feeling more in control of their financial picture.
UI Artist
2026Duo Git · UI Complete · iOS & Android · View Case Study →
- Designed a behavioral mobile app and widget system that transforms GitHub contribution data into streak-based emotional feedback, targeting 70%+ Day 30 retention.
- Conducted competitive analysis across Duolingo, GitHub, and Streaks — identifying an uncontested position at the intersection of high emotional feedback + coding-specific tracking.
- Defined the information architecture, onboarding logic, dashboard views, league ranking, character states, and full widget family for iOS and Android.
- Created a measurement strategy with behavioral KPIs: streak recovery rate, Day 7 retention, time-to-first-commit, and NPS targets.
UI Artist
2025UX Lab OS · Agentic AI Tool · Live →
- Designed a guided discovery flow that turns a rough product idea into a structured UX brief — cutting documentation time by 60%, from roughly an hour to 24 minutes.
- Structured 10+ UX deliverables per project: briefs, personas, user flows, problem statements, metrics, assumptions and journey maps.
- Resolved the core tension between flexibility and consistency by constraining inputs, so outputs stay predictable and shareable across a team.
Education & Certifications
Technical Degree in Software Development In Progress
TecMD – Fundación Politécnico Minuto de Dios · Jan 2026 – Expected Dec 2027 · Virtual
UI/UX Design Specialization
California Institute of the Arts (CalArts) · Coursera
UX Foundations, Visual Design Systems, Information Architecture, Product Thinking & User-Centered Design.
Motion Graphics Certification
Coderhouse · 2024
Motion principles, visual storytelling, and animation fundamentals applied to interface micro-interactions.