How I Work
Two ways into
how I think and design
One is about mindset — how I frame problems before touching Figma. The other is the framework behind every design decision I make.
01
Emotion First,
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Emotion First,
Interface Later
How I think about a design problem before drawing a single frame. The questions I ask, the tensions I map, and why I almost always start with emotion — not interface.
- What is the user feeling at the exact moment they open this product?
- What's the emotional cost of friction here — anxiety, confusion, shame?
- What would make this feel like it's on the user's side?
- What should I deliberately not design?
02
Emotional State
See the framework complete →
Emotional State
Architecture
A repeatable system I built to design products that retain users through clarity, not pressure. It maps emotional states to design zones and mascot behavior.
- Why gamification without punishment is a retention strategy
- How mascot UX externalizes the user's emotional tension
- The 60/40 zoning model that drives every screen layout
- How ESA moves DAU, churn, and perceived control